![]() “Prologue” takes the series in a new direction with an orchestral anthem. Norikazu Miura captures all the emotions of the old Gradius games while sounding more technologically commanded too. It blends together Gradius‘ opening and first stage themes in an ecstatic remix yet also homages the light rock style that Motoaki Furukawa developed on its sequel. ![]() Bodyįans of the old Gradius titles will bring a sigh of relief on hearing the first track on the album, actually an arrangement of the final stage theme of the game. For the most part, he succeeded and created one of the most worthy scores of the series. Miura worked hard to ensure that the score maintained the classic feel of the series while representing the diverse stages, achieving technological advancements, and adding new interactivity to the gameplay. Nonetheless, the game was wonderfully received by fans and offered many firsts for the series, including 3D graphics. Given it was created for the PlayStation rather than Arcade in a time when Gradius releases were common, the title was labelled as a ‘side story’. I wish Konami did a widescreen HD remaster of Gradius III SNES, it's a great game but the field of view is a bit too tight and the slowdown is ridiculous, but this mod is wonderful in reducing the insane slowdown of the SNES version since the SNES had a weak cpu.Norikazu Miura made his Konami debut in 1997 with the score for Gradius Gaiden. The game is also my favorite game in the series just because the music, stages, graphics, ships and bosses are all freakin' awesome and fun. In Gradius Gaiden you can customize your powerup bar in any order, so you can have the shield powerup first or even have options first, and the Jade Knight is OP. ![]() Lifeforce NES and Gradius Gaiden are the two easiest games in the series. Gradius V's instant re-spawn/recapture floating options makes dying not that bad, it uses the same system as Lifeforce NES. Gradius IV isn't too bad if you die mid-stage, i mean yes it can be challenging to live long enough to get enough powerups for your ship to be formidable but the bosses are pretty easy and it's certainly doable. The spider dancers on the final stage are killable, there's a bunch of other changes (i haven't played it in a long time) that just make the game much less cheap and unfair, and this is coming from someone who loves challenging shmups. For one thing, the fireballs in the fire stage are now fully destructible. Konami changed a ton of things in the SNES version to make it much more forgivable (and playable) than the ultra cheap and unfair arcade version. Gradius III SNES is one of the easier games in the series. Luckily for Gradius III in the PS2 Gradius III & IV collection you can use the konami code to get fully powered up. There's several other checkpoints that might as well be game overs if you die mid-stage, the game is totally unfair, even on the easiest difficulty setting. Actually killing the giant plant boss is impossible, you just have to wait for him to time out and self-destruct, if you don't have at least two speed-ups then you're going to get sucked into him and die. The plant stage in particular is near impossible to beat if you die mid-stage. ![]() Gradius III Arcade is easily the cheapest, most unfair and frustrating game of the entire series. The NES version though is much more lenient and if you're good then dying isn't that big of a deal. ![]() Gradius II arcade has several cruel checkpoints if you happen to die. ![]()
0 Comments
Leave a Reply. |